Friday, May 22, 2015

Writing and Creating Monsters and a potential resource to help out with that


Writing and Creating Monsters and a potential resource to help out with that



Pulled from the book “Writing Monsters” by Philip Athans. I had skimmed a copy at my local Big Box Bookstore (Only one in town for new books, we have an excellent used bookstore as well that I had visited today and got 3 books on Investing and Stock Trading for $11.50). 
I got a couple of chapters in and jotted a few notes from it as inspiration for gaming and writing. Lots of great ideas in the first few chapters, and enough as I skimmed it before us leaving (due to weather) to prompt me to put it on my list of must haves. 

So here is the Table of Contents from the book. Just skimming over the ToC is enough to give me ideas. You could even just copy and paste it into a document and then fill in the blanks after stripping off the Chapter titles and headings, and then using it to do some monster making. So look over the below list and see what it sparks in your horror gaming and writing. 

Part I: What They Are?
Chapter 1:  What is a monster?
Chapter 2:  What makes a monster scary?
Chapter 3:  Transformation
Chapter 4:  Where do they come from?
Chapter 5:  Monster or Villain?

PartII: Why They’re here
Chapter 6:  How “Monster-Rich” is your world
Chapter 7:  Monsters as metaphor
Chapter 8:  Monsters as obstacles
Chapter 9:  Monsters as agents
Chapter 10: Monsters as sources of pity
Chapter 11: Monsters as sources of magic or technology
Chapter 12: Bringing out the good and evil in people

Part III: How to write them
Chapter 13: Setting the rules
Chapter 14: Size
Chapter 15: Powers and Abilities
Chapter 16: Weaknesses
Chapter 17: Description
Chapter 18: The Five Senses
Chapter 19: Staging the reveal
Chapter 20: Isolation
Chapter 21: Originality: Cliche vs Archetype

So now pulled out of Chapter 2, What makes a monster scary? These are essentially headers in the chapter that were expanded on. It looks like you could use the list as a framework or almost blueprint for monster creation. In example in the first section, the What are people afraid of?, the author of the book illustrates that they had looked up a Top Ten List of Phobias and used them as a basis for a novel in fact. 

l What are people afraid of?
l They are unpredictable?
l They have a disturbing capacity for violence?
l They exhibit an “otherness”
l Our imagination makes them scarier
l They are amoral
l They are beyond our control
l They are terrifying in appearance
l They turn us into prey


So go check out the book and pick it up for yourself and get some great tips and ideas



Saturday, November 30, 2013

Random Creature Starting Points



For all of you GMs out there looking for a starting point to your new creatures, here are some simple lists to give you a starting point to making a new creature or encounter.
A couple of die rolls and you have the concept, ready to be fleshed out with some crunchy bits.

These are targeted to The d20 OGL/Clones or Pathfinder Roleplaying Game systems with a dark tone/bent to them.

Base procedure:    Select or roll in Row 1 and Row 2, or twice in Row 2
Then chose or roll in Row 3 and roll in Row 4
Select the Hit Dice or Roll to get a random value
Consult the Monster Creation Guides to flesh out with crunch
  
Some of the results might get skewed a bit. In instance choosing a Fine size creature with 20 hit dice. Really does not seem plausible.
In these cases best judgement is the real guideline. If in doubt start at Medium size and increase or decrease from there hit dice wise



This is a reprint of an article I had done years ago on another site.
This is lightly reorganized and updated.

 
Row 1
Die Roll Name/Title
1 Aether
2 Air
3 Clockwork
4 Coal
5 Dark
6 Earth
7 Fire
8 Light
9 Moon
10 Oil
11 Patchwork
12 Quilted
13 Shadow
14 Spirit
15 Steam
16 Stellar
17 Sun
18 Toxic
19 Walk
20 Water



Row 2
Die Roll Name/Title
1 Assassin
2 Blank
3 Butcher
4 Crawler
5 Creeper
6 Flenser
7 Hunter
8 Killer
9 Malevolent
10 Opaque
11 Render
12 Runner
13 Seeker
14 Snatcher
15 Soarer
16 Stalker
17 Thief
18 Wader
19 Wanderer
20 Wielder


 
Row 3
Die Roll Type of Creature
1 Aberration
2 Animal
3 Construct
4 Dragon
5 Elemental
6 Fey
7 Giant
8 Humanoid
9 Magical beast
10 Monstrous humanoid
11 Ooze
12 Outsider
13 Plant
14 Undead
15 Vermin
16 Robot/Android
17 Alien
18 Template
19 Chose
20 Combine 2 or more









Row 4
Die Roll Size
1 Fine
2 Diminutive
3 Tiny
4 Small
5 Medium
6 Large
7 Huge
8 Gargantuan
9 Colossal
10 Chose

Row 5
Die Roll = HD  Hit Dice
1 1
2 2
3 3
4 4
5 5
6 6
7 7
8 8
9 9
10 10
11 11
12 12
13 13
14 14
15 15
16 16
17 17
18 18
19 19
20 20














Tuesday, December 4, 2012

Dark Conspiracy lives again

Dark Conspiracy, the flagship game of horror, aliens, evil otherdimensional baddies, and DarkTek is live once again

The 3rd edition has just gone live on Drivethru RPG for immediate gaming gratification.

http://www.rpgnow.com/product/108666/Conspiracy-Rules

Takes you right there.
Go get it now.

The Darklings need more resources for BioComps

Monday, November 12, 2012

6 Types of Adventures (Per GURPS CthulhuPunk)

GURPS CthulhuPunk written by Chris McCubbin is a strong supporting document for integrating Cthulhu Mythos Elements into the GURPS Cyberpunk Setting. It is a great resource for any GM running a game in the GURPS Cyberpunk Stock setting. For us that do not use that setting (being more the Night City or Homebrew Types) it is less relevant that way. However there are some really cool elements to incorporate into your Horror Game overall. The focus of this article is found on Pages 66 to 69, Adventure Archetypes. The author states there are 6 overall broad outlines for stories in the Mythos, and so these can be used in the gaming as well. The 6 Outlines are: The Ceremony Forbidden Knowledge Fatal Attraction Outbreak The Lost Expedition The Site With those 6 outlines also comes The Victim. The Victim in these circumstances is the poor unfortunate that has come across The Mythos, or is the focus on the scenario or story. As Chris McCubbin states this is the Catalyst for what is occurring. It can be past tense, it can be happening right at that moment. So a little in depth with each of the 6 Outlines The Ceremony: Essentially this boils down to Characters vs Cultists, to stop a ceremony of some sort. Of course in CoC or any other Mythos inspired game this can open up to a wide range or activities. From someone invoking The Hounds of Tindalos to making contact with Yithians, to actual Contact Spells for Ithaqua or other Great Ones. Forbidden Knowledge: This is the plotline where The Victim has come into possession or contact with something that is better left untouched. Be it a tome, an artifact, an offshoot of the Whately Family living in the DC area and running for Local Government, it boils down to better left alone. Fatal Attraction: This is where The Victim has come to the attention of The Mythos for some reason. Skill, talent, inherited an artifact. For what ever reason, the Great Old Ones or their minions have come a knock knock knocking on the Victims' Front Door. Outbreak: When the Mythos comes into the limelight in an obvious way. Think in terms of an Outbreak of an illness. The actions of some sort have come to the attention of the Characters and potentially of the authorities. The Lost Expedition: When the Nameless Patron invites the Characters to go and find out what happened to the previous discoverers, that is the Lost Expedition. The Site: Where the Lost Expedition is to find out what happened. The Site is where the characters are on The Lost Expedition. Good Luck. These 6 broad outlines are a great way to start the thinking process for a night's gaming, or for a longer more spreadout adventure. For more details go find a copy of this out of print sourcebook. It is illustrated by Dan 'Smif Smith and worth the effort for the other gems included in the 125 pages of writing.

Saturday, November 10, 2012

Why are Characters So Dense In Horror Flicks

So we rented the movie Prometheus as directed by Ridley Scott. Yes there are obvious parallels to his earlier Alien Movies. Similar creatures, similar questions, with the additions of the Start of life and who made Human Kind. There are a number of differences as well of course. The level of technology, the appearance of the Engineers, the way the creatures in the film look. Still the feeling is there. It does seem more like Alien than the follow on films. The motivation for the backers, the underlying themes, the heroism of the female lead, very in tune with the other related films. But why are they, the characters, so stupid in this movie. Hi we are on an alien planet, lets take our helmets off, lets touch the alien life form, lets go to a distant world without a first contact protocol in place, without scanning for infections, and lets just go run around without armored suits. How about we show up with only simple firearms and odd looking flamethrowers for weapons, nothing sophisticated at all. It is enough to irk me in watching the film. All of these factors make the characters look like complete novices. Prometheus is no different than Alien, Aliens, Aliens 3, etc. In those movies the ordinary people make simple mistakes. In Prometheus the one character reaches out to the snake like alien. Come on, it looks like a snake, why would you think it will be friendly. I mean there are ample examples in literature and films to make a rational guess how a first contact situation should be able to be conducted. From SF in the 1960s and 19702 to movies such as Super 8, The Day The Earth Stood Still, and Close Encounters of the Third Kind which could give a prospective deep space traveler some idea of what could, in theory, develop. So what can we Horror Oriented Gamers pull from Prometheus to use in our games. Here area few things from a single watching of the movie today. Isolation The unknown, fear of the unknown Play up on simple mistakes Infection and changes in personality Hidden Agendas and secrets The Attempt to Cheat Death Each of these can be pulled into a game setting or scenario. each one could be a single encounter leading up to the final aspect of the adventure planned out. Next time I am on a deep space mission, I am so not trusting the artificial life form assigned to the mission. Especially when a private concern is the financing portion of the expedition.

Sunday, October 14, 2012

New Occupations for Characters and NPCS

One thing that most RPGs have are lists or suggestions of careers or occupations related to the setting or genre.

In Call of Cthulhu from Chaosium there are the different Occupations in the rule book such as Athlete, Author, Dilletatte, Clergy, Parapycholigist, and Policeman to name a few of the 28 Occupations listed in the main rule book. In ADnD there were the secondary occupations, listing all manner of Medieval Jobs such as Mason, Carpenter, Hunter, Millwright, were the sorts of entries made.

Move onto d20 Modern, a much more recent release and in there we can find 19 Starting Occupations, such as Academic, Celebrity, Dilettante, Entrepreneur, and White Collar, covering a broad swath of 1990s/2000 sorts of overall fields.

NOTE: There is a lot of overlap between the two games of CoC and d20Modern. Both are covering roughly the same sort of timeperiod in history. With Human Existence being about 50k years, then the time from the 1920s to 2000 is just a tiny speck.

Three different examples from 3 genres/areas. Still there are overalaps between them all. There is Education, Military, Clergy, Craftsman in all of them.

So for more modern and potentially futuristic games and settings what sorts of careers / occupations are there. An idea, a concept, I have been mulling for a while. So here is a starting list of more 2012 and beyond careers, pulled from a variety of sources. These are suitable for other genres besides Modern and Horror. They can apply to near future, covering such genres as Cyberpunk or Singulairty/Transhuman. They can apply to any setting that has a current component to it. Change up the words or what it deals with and it can apply to Steampunk or Clockpunk (Insert Steam or Mechanical into pretty much anything and it might apply).

List of New Occupations (Because we gamers do like our lists) Of course this is not completely inclusive, but it will give some ideas:

NOTE: These are all real job titles...all 244 of them

Account Executive
Account Manager
Account Representative I
Account Representatives / Agents
Accountant
Accounting Manager
Accounts Payable Clerk 
Acoustic Archeologist
Acoustic Ecologist
Adjuster, insurance - inside homeowner claims
Admin Assistant / Ops Manager
Administrative Assistant
Air Conditioning Technician 
AML Operations CAO Initiatives Project Manager
Application Architect
Application Developer - SQL, .Net, C#, JavaScript
Application Support Specialist
Appointment Setter
AS/400 - RPG Senior Programmer Analysts
Assistant Director of Nursing
Assistant Operations Manager
Assistant Vice President, Creative Development
Audit Associate
Aural Architect
Auto Property Damage Adjuster
Automotive Technician
Bilingual Billing Supervisor
Billing and Enrollment Specialist (Commercial Insurance) 
Body Injury Supervisor
Business Analyst
Business Development Manager
Business Systems Analyst - Lead
Cable Technician
Call Center Operations Unit Manager
Caregiver (CNA/HHA)
Case Manager - IT Forward Civic Justice Corps
Case Manager I (Concurrent Review)
Cashier
CEI Contract Support Specialist 
CEI Senior Roadway/Bridge Inspector 
Center Receptionist
Certified Nursing Assistant (CNA)
Certified Sr. DOT Field Technican 
Certified Surgical Tech - Labor and Delivery - Celebration Health - Nights
Chief Building Engineer
CISSP Enforcement Specialist
Claims Approver Long Term Care
Claims Coach
Claims Representative - Liability
Clinical Research Coordinator Direct Hire
CNC (Computer Numerically Controlled) Operator and Programmer
CNC Machinist
Collections Agent
Commercial Banking Assistant, Full Time 
Commercial Loan Servicing Administration Director
Commercial Real Estate Servicing Generalist
Commercial Truck Rental Representative
Commercial Truck Technician
Concrete Finisher
Construction Mobile Building Installer/CDL Driver
Consumer Loan Underwriter 
Contract Occupational Therapy
Contract Specialist
Cook
Coordinator, Fulfillment/Records Management
Corporate Trainer 
Cost Estimator
Credit Representative
Credit Risk Analyst
Custodian
Customer Care Representative I
Customer Service Agent
Customer Service Representative
Customer Service/Technical Support Specialist
Cyber CI Audit Rules Policy Engineer
Cyber CI Auditor
Cyber Forensics and Network Warfare Analyst
Cyber Warfare Program Analyst
Data Security Analyst
Delivery Driver
Dialysis Patient Care Technician 
Dining Room Server
Director, Performance Improvement - RN
Distribution Manager
District Sales Manager 
Driver
Driver Helper
Early Childhood Education Coordinator
Echo Technologist PRN /INT
Education Specialist
Electrician
Electrician Apprentice
Electrician Helper
Electronics Engineer - Analog & Digital Circuit Design
Elementary Instructional Aide
Elementary Perm Substitute
Employability Skills Instructor
Employee Communications Manager
Employment and Training Coordinator
Enrollment & Advertising Consultant
Enrollment Services Specialist
Event Specialists/Product Demonstrators 
Executive Chef
Executive Housekeeper
Experienced Driller
Facilities and Fleet Coordinator
Facilities Building Tech A 
Facilities Custodian
Facility Maintenance
Field Compliance Inspector
Field Operations Manager
File Clerk
Food Service Assistant
Foreman / Crew Leader
Forklift and Truck Mechanic
Forklift Operator - General Warehouse
Fraud Intake Coordinator
Front Desk Sales & Service Representative
Front Office Assistant/Medical Assistant
General Staff Accountant
Housekeeper
Housekeeping Inspector
Housekeeping Manager
Houseman
HR Functional Specialist
HR Specialist
HVAC Apprentice
HVAC installer
HVAC Mechanic Journeyman
Hyperion Systems Administrator
Industrial Sheet Metal Mechanic
Information Technology Technician
Infrastructure Project Manager
Inside Sales Associate 
Intake Coordinator
Irrigation Technician
IT Project Manager
Kennel Tech
Landscape Foreman
Laundry Supervisor
Lawn Maintenance Worker
Lead Analysts 
Lead Direct Support Professional 
Licensed Practical Nurse (LPN)
Life Insurance Sales Agent
Line Cook
Maintenance Mechanic
Maintenance Supervisor
Management Assistant
Manager - Food and Beverage
Manager of Import Accounting & Compliance
Manager of Project Management
Manufacturing Assistant
Manufacturing Process Supervisor
Marketing and Communications Officer
Marketing Coordinator
Marketing Manager (Media Relations)
Marketing/PR Communications Manager
Mechanical / Technical Service Specialist Opportunities Job
Medical Appointment Clerk
Medical Assistant
Medical Billing Manager 
Medical Receptionist-Starts Immediately
Medicare Provider Relations Rep II - 20872
Mental Health Technician
Mentor Coordinator
Merchandising and Pricing Lead
Mortgage Specialist
Multi-craft Industrial Machinery Mechanic
Multidisciplinary Analyst
Night Auditor
Nurse Assistant Training Instructor 
Nurse Manager Quality
Occupational Therapist
Office Assistant
Oncology Technician
Optical Management Technology & Opticianry Instructor 
Painter / Powder Coater
Partner Manager-OEM - MicroStrategy
Personal Banker
Physical Therapist
Physical Therapist Assistant
PIP Claims Supervisor
Pipefitter
Polisher
Portable Restroom Service Driver
Powder Coat Supervisor/Powder Coater
Press Brake Operator
Process Technician
Processing Associate 
Product Manager
Program Coordinator
Project Coordinator
Project Management Assistant
Project Manager
Property Associate
Psychoacoustitician
Purchasing Manager
Quality Assurance Specialist
Radio Frequency Technician
Receiving Associate
Receptionist
Recreation Attendant
Recruitment & Placement Manager
Regional Director of Managed Care Contracting
Registered Nurse
Reliability Engineer
Report Writer
Residential Service Plumbers
Restaurant Cashier
Restaurant Purchasing Manager
Route Sales Driver
Sales Account Manager
SAP FICO - Specialist Senior
Scaffold Builder
Seasonal Sales Associate
Security Officer
Semi Truck Driver
Senior Account Executive
Senior Personal Injury Protection Claims Adjuster
Senior Software Engineer
Senior Tradesworker
Senior Workers' Compensation Lost Time Claims Adjuster
Service Electrician
Service Technician
Shipping/Receiving Supervisor
Software Engineer - Android Development
Sound Designers
Speech Language Pathologist (SLP)
SQL Database Administrator
Sr. Risk Representative
Store Manager
Surgical Technologist
Sustainability Manager
Systems Administrator
Systems Administrator/Developer
Title Examiner
Tractor Trailer Driver 
Transportation Specialist
Trauma Nurse Coordinator Clinical Education/Performance Improvement
Web Developer - ASP.NET - C# - PHP 
Welder
Workers' Compensation Adjuster
Yard Laborer



Sources:
Dwell Magazine November 2012 Issue
TV Commercials
Job Searches on Job Boards




Sunday, April 10, 2011

Characteristics or More on Monsters Point 3: HP Lovecraft and Descendants

 Characteristics or More on Monsters Point 3: HP Lovecraft and Descendants
Mr. Wigglestick here, coming to you today from the Hallowed Halls, where fine suggestions lurk behind every nook and deep within the crannies of the mind. The Hallowed Halls is a fine establishment, with room to accommodate most any sort of appetite, no caveats attached. So take your time, browse the collection and admire the artwork, feel free to visit the front desk for entertainment, refreshments, or lodging requests.
Welcome, one and all.

These are the cream of the crop. Too many tentacles, too many gaping orifices, insane cultists and things from outside our space and time. These are the real deal kiddies, come play at your own risk.

  1. Ancient Elder Gods
  2. Hideous monsters
  3. Subterranean creatures
  4. Insane Cultists
  5. Human / Monster Hybrids
  6. Aliens from distant worlds
  7. Shapeless / Formless things that make no sense