Showing posts with label Game Suggestions. Show all posts
Showing posts with label Game Suggestions. Show all posts

Saturday, June 13, 2015

So Other Occupations for a Character

So Other Occupations for a Character


Often times in gaming we keep reusing the same occupations over and over. I know as a Player and a GM that the same sorts of people keep showing up, time after time after time. So this list is one way for myself, and potentially you my reader, to include a few different vibes in your game. 

Some games have a limited subset of occupations. Call of Cthulhu is one such game, with a very specific main set of where characters come from occupation wise. This is intended to maintain the look and feel of the core setting. 

Other places I have used to pull in real world occupations are the major job boards and the Occupational Handbook. The easiest way is to log into your account at one of the major job boards (if you have your own login already made) or just put in a larger city in the location search field. So run it and pull in a search of the last 30 days worth of jobs. Copy it all and paste into a text friendly location such as Notebook or the website www.darkcopy.com (my personal favorite).
Copy again into your word processing program of choice to do some cleanup work and if you want to, as I did with a large list one time, put the cleaned up list of only job titles into a spreadsheet program to sort alphabetically and remove duplications. 

Yes it takes a little work, but the efforts can yield a long list of potential different, more modern oriented of course, occupations. These are suitable for modern, near future, and with minor tweaks, far future SF games. The genre does not really matter in the timeframe. These jobs work equally well for espionage, conspiracy, surreal, horror, cyperpunk, superhero, or even urban fantasy.

The following list was pulled from a poem that was published in a magazine. They are all dealing with new ways to move, aggregate, adjust, and deal with customers and people in the online setting. Some are older, such as Copywriter and Brand Agent. Others are brand new and really are less than 10 years old such as the Sponsored Blogger or Notable User.

Some research would be necessary to find out more about the more esoteric ones. Since many of them are new, creations of companies attempting to tame the wild Internet (Used in the broadest term here), others are outgrowths of existing occupations, taken in new directions.

Have fun using them, or finding inspiration for character backgrounds or even entire types of characters in this list.

In Alphabetical Order

Aesthetic King
Bit Tracker
Bottom-Line Analyzer
Brand Agent
Brand Ambassador
Brander
Change Agent
Copywriter
Designer
Illustrator
Interface Wizard
Marketer
Meme Generator
Multi-Platform Guru
Notable User
Online Retailer
Profit-Maximizer
Re-Poster
Social-Media Consultant
Sponsored Blogger
Starred Commentator
Viral Relayer


Saturday, November 10, 2012

Why are Characters So Dense In Horror Flicks

So we rented the movie Prometheus as directed by Ridley Scott. Yes there are obvious parallels to his earlier Alien Movies. Similar creatures, similar questions, with the additions of the Start of life and who made Human Kind. There are a number of differences as well of course. The level of technology, the appearance of the Engineers, the way the creatures in the film look. Still the feeling is there. It does seem more like Alien than the follow on films. The motivation for the backers, the underlying themes, the heroism of the female lead, very in tune with the other related films. But why are they, the characters, so stupid in this movie. Hi we are on an alien planet, lets take our helmets off, lets touch the alien life form, lets go to a distant world without a first contact protocol in place, without scanning for infections, and lets just go run around without armored suits. How about we show up with only simple firearms and odd looking flamethrowers for weapons, nothing sophisticated at all. It is enough to irk me in watching the film. All of these factors make the characters look like complete novices. Prometheus is no different than Alien, Aliens, Aliens 3, etc. In those movies the ordinary people make simple mistakes. In Prometheus the one character reaches out to the snake like alien. Come on, it looks like a snake, why would you think it will be friendly. I mean there are ample examples in literature and films to make a rational guess how a first contact situation should be able to be conducted. From SF in the 1960s and 19702 to movies such as Super 8, The Day The Earth Stood Still, and Close Encounters of the Third Kind which could give a prospective deep space traveler some idea of what could, in theory, develop. So what can we Horror Oriented Gamers pull from Prometheus to use in our games. Here area few things from a single watching of the movie today. Isolation The unknown, fear of the unknown Play up on simple mistakes Infection and changes in personality Hidden Agendas and secrets The Attempt to Cheat Death Each of these can be pulled into a game setting or scenario. each one could be a single encounter leading up to the final aspect of the adventure planned out. Next time I am on a deep space mission, I am so not trusting the artificial life form assigned to the mission. Especially when a private concern is the financing portion of the expedition.