Showing posts with label horror. Show all posts
Showing posts with label horror. Show all posts

Friday, May 22, 2015

Writing and Creating Monsters and a potential resource to help out with that


Writing and Creating Monsters and a potential resource to help out with that



Pulled from the book “Writing Monsters” by Philip Athans. I had skimmed a copy at my local Big Box Bookstore (Only one in town for new books, we have an excellent used bookstore as well that I had visited today and got 3 books on Investing and Stock Trading for $11.50). 
I got a couple of chapters in and jotted a few notes from it as inspiration for gaming and writing. Lots of great ideas in the first few chapters, and enough as I skimmed it before us leaving (due to weather) to prompt me to put it on my list of must haves. 

So here is the Table of Contents from the book. Just skimming over the ToC is enough to give me ideas. You could even just copy and paste it into a document and then fill in the blanks after stripping off the Chapter titles and headings, and then using it to do some monster making. So look over the below list and see what it sparks in your horror gaming and writing. 

Part I: What They Are?
Chapter 1:  What is a monster?
Chapter 2:  What makes a monster scary?
Chapter 3:  Transformation
Chapter 4:  Where do they come from?
Chapter 5:  Monster or Villain?

PartII: Why They’re here
Chapter 6:  How “Monster-Rich” is your world
Chapter 7:  Monsters as metaphor
Chapter 8:  Monsters as obstacles
Chapter 9:  Monsters as agents
Chapter 10: Monsters as sources of pity
Chapter 11: Monsters as sources of magic or technology
Chapter 12: Bringing out the good and evil in people

Part III: How to write them
Chapter 13: Setting the rules
Chapter 14: Size
Chapter 15: Powers and Abilities
Chapter 16: Weaknesses
Chapter 17: Description
Chapter 18: The Five Senses
Chapter 19: Staging the reveal
Chapter 20: Isolation
Chapter 21: Originality: Cliche vs Archetype

So now pulled out of Chapter 2, What makes a monster scary? These are essentially headers in the chapter that were expanded on. It looks like you could use the list as a framework or almost blueprint for monster creation. In example in the first section, the What are people afraid of?, the author of the book illustrates that they had looked up a Top Ten List of Phobias and used them as a basis for a novel in fact. 

What are people afraid of?
They are unpredictable?
They have a disturbing capacity for violence?
They exhibit an “otherness”
Our imagination makes them scarier
They are amoral
They are beyond our control
They are terrifying in appearance
They turn us into prey


So go check out the book and pick it up for yourself and get some great tips and ideas



Monday, November 12, 2012

6 Types of Adventures (Per GURPS CthulhuPunk)

GURPS CthulhuPunk written by Chris McCubbin is a strong supporting document for integrating Cthulhu Mythos Elements into the GURPS Cyberpunk Setting. It is a great resource for any GM running a game in the GURPS Cyberpunk Stock setting. For us that do not use that setting (being more the Night City or Homebrew Types) it is less relevant that way. However there are some really cool elements to incorporate into your Horror Game overall. The focus of this article is found on Pages 66 to 69, Adventure Archetypes. The author states there are 6 overall broad outlines for stories in the Mythos, and so these can be used in the gaming as well. The 6 Outlines are: The Ceremony Forbidden Knowledge Fatal Attraction Outbreak The Lost Expedition The Site With those 6 outlines also comes The Victim. The Victim in these circumstances is the poor unfortunate that has come across The Mythos, or is the focus on the scenario or story. As Chris McCubbin states this is the Catalyst for what is occurring. It can be past tense, it can be happening right at that moment. So a little in depth with each of the 6 Outlines The Ceremony: Essentially this boils down to Characters vs Cultists, to stop a ceremony of some sort. Of course in CoC or any other Mythos inspired game this can open up to a wide range or activities. From someone invoking The Hounds of Tindalos to making contact with Yithians, to actual Contact Spells for Ithaqua or other Great Ones. Forbidden Knowledge: This is the plotline where The Victim has come into possession or contact with something that is better left untouched. Be it a tome, an artifact, an offshoot of the Whately Family living in the DC area and running for Local Government, it boils down to better left alone. Fatal Attraction: This is where The Victim has come to the attention of The Mythos for some reason. Skill, talent, inherited an artifact. For what ever reason, the Great Old Ones or their minions have come a knock knock knocking on the Victims' Front Door. Outbreak: When the Mythos comes into the limelight in an obvious way. Think in terms of an Outbreak of an illness. The actions of some sort have come to the attention of the Characters and potentially of the authorities. The Lost Expedition: When the Nameless Patron invites the Characters to go and find out what happened to the previous discoverers, that is the Lost Expedition. The Site: Where the Lost Expedition is to find out what happened. The Site is where the characters are on The Lost Expedition. Good Luck. These 6 broad outlines are a great way to start the thinking process for a night's gaming, or for a longer more spreadout adventure. For more details go find a copy of this out of print sourcebook. It is illustrated by Dan 'Smif Smith and worth the effort for the other gems included in the 125 pages of writing.

Saturday, November 10, 2012

Why are Characters So Dense In Horror Flicks

So we rented the movie Prometheus as directed by Ridley Scott. Yes there are obvious parallels to his earlier Alien Movies. Similar creatures, similar questions, with the additions of the Start of life and who made Human Kind. There are a number of differences as well of course. The level of technology, the appearance of the Engineers, the way the creatures in the film look. Still the feeling is there. It does seem more like Alien than the follow on films. The motivation for the backers, the underlying themes, the heroism of the female lead, very in tune with the other related films. But why are they, the characters, so stupid in this movie. Hi we are on an alien planet, lets take our helmets off, lets touch the alien life form, lets go to a distant world without a first contact protocol in place, without scanning for infections, and lets just go run around without armored suits. How about we show up with only simple firearms and odd looking flamethrowers for weapons, nothing sophisticated at all. It is enough to irk me in watching the film. All of these factors make the characters look like complete novices. Prometheus is no different than Alien, Aliens, Aliens 3, etc. In those movies the ordinary people make simple mistakes. In Prometheus the one character reaches out to the snake like alien. Come on, it looks like a snake, why would you think it will be friendly. I mean there are ample examples in literature and films to make a rational guess how a first contact situation should be able to be conducted. From SF in the 1960s and 19702 to movies such as Super 8, The Day The Earth Stood Still, and Close Encounters of the Third Kind which could give a prospective deep space traveler some idea of what could, in theory, develop. So what can we Horror Oriented Gamers pull from Prometheus to use in our games. Here area few things from a single watching of the movie today. Isolation The unknown, fear of the unknown Play up on simple mistakes Infection and changes in personality Hidden Agendas and secrets The Attempt to Cheat Death Each of these can be pulled into a game setting or scenario. each one could be a single encounter leading up to the final aspect of the adventure planned out. Next time I am on a deep space mission, I am so not trusting the artificial life form assigned to the mission. Especially when a private concern is the financing portion of the expedition.

Sunday, October 14, 2012

New Occupations for Characters and NPCS

One thing that most RPGs have are lists or suggestions of careers or occupations related to the setting or genre.

In Call of Cthulhu from Chaosium there are the different Occupations in the rule book such as Athlete, Author, Dilletatte, Clergy, Parapycholigist, and Policeman to name a few of the 28 Occupations listed in the main rule book. In ADnD there were the secondary occupations, listing all manner of Medieval Jobs such as Mason, Carpenter, Hunter, Millwright, were the sorts of entries made.

Move onto d20 Modern, a much more recent release and in there we can find 19 Starting Occupations, such as Academic, Celebrity, Dilettante, Entrepreneur, and White Collar, covering a broad swath of 1990s/2000 sorts of overall fields.

NOTE: There is a lot of overlap between the two games of CoC and d20Modern. Both are covering roughly the same sort of timeperiod in history. With Human Existence being about 50k years, then the time from the 1920s to 2000 is just a tiny speck.

Three different examples from 3 genres/areas. Still there are overalaps between them all. There is Education, Military, Clergy, Craftsman in all of them.

So for more modern and potentially futuristic games and settings what sorts of careers / occupations are there. An idea, a concept, I have been mulling for a while. So here is a starting list of more 2012 and beyond careers, pulled from a variety of sources. These are suitable for other genres besides Modern and Horror. They can apply to near future, covering such genres as Cyberpunk or Singulairty/Transhuman. They can apply to any setting that has a current component to it. Change up the words or what it deals with and it can apply to Steampunk or Clockpunk (Insert Steam or Mechanical into pretty much anything and it might apply).

List of New Occupations (Because we gamers do like our lists) Of course this is not completely inclusive, but it will give some ideas:

NOTE: These are all real job titles...all 244 of them

Account Executive
Account Manager
Account Representative I
Account Representatives / Agents
Accountant
Accounting Manager
Accounts Payable Clerk 
Acoustic Archeologist
Acoustic Ecologist
Adjuster, insurance - inside homeowner claims
Admin Assistant / Ops Manager
Administrative Assistant
Air Conditioning Technician 
AML Operations CAO Initiatives Project Manager
Application Architect
Application Developer - SQL, .Net, C#, JavaScript
Application Support Specialist
Appointment Setter
AS/400 - RPG Senior Programmer Analysts
Assistant Director of Nursing
Assistant Operations Manager
Assistant Vice President, Creative Development
Audit Associate
Aural Architect
Auto Property Damage Adjuster
Automotive Technician
Bilingual Billing Supervisor
Billing and Enrollment Specialist (Commercial Insurance) 
Body Injury Supervisor
Business Analyst
Business Development Manager
Business Systems Analyst - Lead
Cable Technician
Call Center Operations Unit Manager
Caregiver (CNA/HHA)
Case Manager - IT Forward Civic Justice Corps
Case Manager I (Concurrent Review)
Cashier
CEI Contract Support Specialist 
CEI Senior Roadway/Bridge Inspector 
Center Receptionist
Certified Nursing Assistant (CNA)
Certified Sr. DOT Field Technican 
Certified Surgical Tech - Labor and Delivery - Celebration Health - Nights
Chief Building Engineer
CISSP Enforcement Specialist
Claims Approver Long Term Care
Claims Coach
Claims Representative - Liability
Clinical Research Coordinator Direct Hire
CNC (Computer Numerically Controlled) Operator and Programmer
CNC Machinist
Collections Agent
Commercial Banking Assistant, Full Time 
Commercial Loan Servicing Administration Director
Commercial Real Estate Servicing Generalist
Commercial Truck Rental Representative
Commercial Truck Technician
Concrete Finisher
Construction Mobile Building Installer/CDL Driver
Consumer Loan Underwriter 
Contract Occupational Therapy
Contract Specialist
Cook
Coordinator, Fulfillment/Records Management
Corporate Trainer 
Cost Estimator
Credit Representative
Credit Risk Analyst
Custodian
Customer Care Representative I
Customer Service Agent
Customer Service Representative
Customer Service/Technical Support Specialist
Cyber CI Audit Rules Policy Engineer
Cyber CI Auditor
Cyber Forensics and Network Warfare Analyst
Cyber Warfare Program Analyst
Data Security Analyst
Delivery Driver
Dialysis Patient Care Technician 
Dining Room Server
Director, Performance Improvement - RN
Distribution Manager
District Sales Manager 
Driver
Driver Helper
Early Childhood Education Coordinator
Echo Technologist PRN /INT
Education Specialist
Electrician
Electrician Apprentice
Electrician Helper
Electronics Engineer - Analog & Digital Circuit Design
Elementary Instructional Aide
Elementary Perm Substitute
Employability Skills Instructor
Employee Communications Manager
Employment and Training Coordinator
Enrollment & Advertising Consultant
Enrollment Services Specialist
Event Specialists/Product Demonstrators 
Executive Chef
Executive Housekeeper
Experienced Driller
Facilities and Fleet Coordinator
Facilities Building Tech A 
Facilities Custodian
Facility Maintenance
Field Compliance Inspector
Field Operations Manager
File Clerk
Food Service Assistant
Foreman / Crew Leader
Forklift and Truck Mechanic
Forklift Operator - General Warehouse
Fraud Intake Coordinator
Front Desk Sales & Service Representative
Front Office Assistant/Medical Assistant
General Staff Accountant
Housekeeper
Housekeeping Inspector
Housekeeping Manager
Houseman
HR Functional Specialist
HR Specialist
HVAC Apprentice
HVAC installer
HVAC Mechanic Journeyman
Hyperion Systems Administrator
Industrial Sheet Metal Mechanic
Information Technology Technician
Infrastructure Project Manager
Inside Sales Associate 
Intake Coordinator
Irrigation Technician
IT Project Manager
Kennel Tech
Landscape Foreman
Laundry Supervisor
Lawn Maintenance Worker
Lead Analysts 
Lead Direct Support Professional 
Licensed Practical Nurse (LPN)
Life Insurance Sales Agent
Line Cook
Maintenance Mechanic
Maintenance Supervisor
Management Assistant
Manager - Food and Beverage
Manager of Import Accounting & Compliance
Manager of Project Management
Manufacturing Assistant
Manufacturing Process Supervisor
Marketing and Communications Officer
Marketing Coordinator
Marketing Manager (Media Relations)
Marketing/PR Communications Manager
Mechanical / Technical Service Specialist Opportunities Job
Medical Appointment Clerk
Medical Assistant
Medical Billing Manager 
Medical Receptionist-Starts Immediately
Medicare Provider Relations Rep II - 20872
Mental Health Technician
Mentor Coordinator
Merchandising and Pricing Lead
Mortgage Specialist
Multi-craft Industrial Machinery Mechanic
Multidisciplinary Analyst
Night Auditor
Nurse Assistant Training Instructor 
Nurse Manager Quality
Occupational Therapist
Office Assistant
Oncology Technician
Optical Management Technology & Opticianry Instructor 
Painter / Powder Coater
Partner Manager-OEM - MicroStrategy
Personal Banker
Physical Therapist
Physical Therapist Assistant
PIP Claims Supervisor
Pipefitter
Polisher
Portable Restroom Service Driver
Powder Coat Supervisor/Powder Coater
Press Brake Operator
Process Technician
Processing Associate 
Product Manager
Program Coordinator
Project Coordinator
Project Management Assistant
Project Manager
Property Associate
Psychoacoustitician
Purchasing Manager
Quality Assurance Specialist
Radio Frequency Technician
Receiving Associate
Receptionist
Recreation Attendant
Recruitment & Placement Manager
Regional Director of Managed Care Contracting
Registered Nurse
Reliability Engineer
Report Writer
Residential Service Plumbers
Restaurant Cashier
Restaurant Purchasing Manager
Route Sales Driver
Sales Account Manager
SAP FICO - Specialist Senior
Scaffold Builder
Seasonal Sales Associate
Security Officer
Semi Truck Driver
Senior Account Executive
Senior Personal Injury Protection Claims Adjuster
Senior Software Engineer
Senior Tradesworker
Senior Workers' Compensation Lost Time Claims Adjuster
Service Electrician
Service Technician
Shipping/Receiving Supervisor
Software Engineer - Android Development
Sound Designers
Speech Language Pathologist (SLP)
SQL Database Administrator
Sr. Risk Representative
Store Manager
Surgical Technologist
Sustainability Manager
Systems Administrator
Systems Administrator/Developer
Title Examiner
Tractor Trailer Driver 
Transportation Specialist
Trauma Nurse Coordinator Clinical Education/Performance Improvement
Web Developer - ASP.NET - C# - PHP 
Welder
Workers' Compensation Adjuster
Yard Laborer



Sources:
Dwell Magazine November 2012 Issue
TV Commercials
Job Searches on Job Boards




Sunday, April 10, 2011

Characteristics or More on Monsters Point 3: HP Lovecraft and Descendants

 Characteristics or More on Monsters Point 3: HP Lovecraft and Descendants
Mr. Wigglestick here, coming to you today from the Hallowed Halls, where fine suggestions lurk behind every nook and deep within the crannies of the mind. The Hallowed Halls is a fine establishment, with room to accommodate most any sort of appetite, no caveats attached. So take your time, browse the collection and admire the artwork, feel free to visit the front desk for entertainment, refreshments, or lodging requests.
Welcome, one and all.

These are the cream of the crop. Too many tentacles, too many gaping orifices, insane cultists and things from outside our space and time. These are the real deal kiddies, come play at your own risk.

  1. Ancient Elder Gods
  2. Hideous monsters
  3. Subterranean creatures
  4. Insane Cultists
  5. Human / Monster Hybrids
  6. Aliens from distant worlds
  7. Shapeless / Formless things that make no sense


Monday, July 19, 2010

Protodimension Issue 4 is available

The Spring Issue is here. Issue #4 of Protodimension Magazine featuring Spring Rites
is now available on the main site.

The direct download link is ready and able to accept your free requests

It is stuffed with all sorts of horror and conspiracy oriented goodness such as the Table of Contents indicates

•Silence, Poetry by music-freak101
•A Rite of Spring, An Adventure by Dave Schuey For Dark Conspiracy
•Market Direct, An Interview with Literature Innovator Jess Hartley
•The Necromancer, New Horror Art by CosmicGhost
•Rotten Factory, A Demonseed by CW Kelson III (Tad)
•The Precontinental Order, An Organization By Ryan Quinn, for Spycraft 2.0
•Firearm Accessories, Weapon Options by Zvezda for Dark Conspiracy
•Liveathan, Setting Elements by Michael Pevzner for All Systems
•Report on the Viability of, A Short Story, by CW Kelson III (Tad)
•Staring, A Poe, by music-freak101
•Memories Of A Killer, Fiction by Peyton Bisaillon
•Outbreak Generator Charts, A Plot Device by Citizen X (Joe Klemann)
•Motorway: The Gremlins’ Playground, A Proto-Dimension by Linden Dunham for Dark Conspiracy
•The Big Long Wait, A Short Story by Tim Bisaillon
•The Strayer-Voigt Infinity Gold Special, High Class Handguns by Kevin OíNeill for Dark Conspiracy
•Big Guns and Bigger Stuff, Gear in a Modern Setting by Kevin OíNeill for Dark Conspiracy
•Mechanisms, Fiction by CW Kelson III (Tad)
•Under the Floorboards, A Column by Lee Williams
•Into the Woods, Humor by The Braincase Factory

Go check out the modern horror and conspiracy oriented FREE gaming magazine that is Protodimension Magazine

Friday, February 12, 2010

Protodimension 3 is available

The 3rd issue of the Horror and Conspiracy gaming oriented E-Magazine Protodimensions is posted at http://www.protodimension.com/ ready to download.

It is 76 pages of gaming goodness all for the price of downloading it for free

Go grab it, tell your friends and other gamers you got it and what you think of it

Issue 4, Spring, is slated for the April Timeframe

Friday, October 2, 2009

Characteristics or More on Monsters Point 1: Mythological Monsters

Characteristics or More on Monsters Point 1: Mythological Monsters

Mr. Wigglestick here, coming to you today from the Hallowed Halls, where fine suggestions lurk behind every nook and deep within the crannies of the mind. The Hallowed Halls is a fine establishment, with room to accommodate most any sort of appetite, no caveats attached. So take your time, browse the collection and admire the artwork, feel free to visit the front desk for entertainment, refreshments, or lodging requests.
Welcome, one and all.

So welcome to the Monster Roundup. Today we have for your reading and viewing entertainment a fine assortment of classic specimens. All guaranteed to make your mouth water in anticipation of many screams and groans of terror and pain. These are the classics, the ones that have been around the longest, with the greatest of staying power and puissance. Be warned however, to cross them is to imperil all that you might have held dear.

This is a simple straightforward listing of some of the more iconic monsters from classical mythology and beliefs that can be incorporated into your existing framework; they often are statted out for the system of your choice. If not, then improvisation can be a key to delightful fear.

1. Sphinx
2. Lamia
3. Animated Statue
4. Sea Monster (In all shapes and sizes)
5. Cyclops and other Giants
6. Wild Animals (such as wolves, lions, snakes)
7. Christian Demons and Angels

Friday, September 25, 2009

More Tentacles than you can shake a Fist at

Characteristics in Horror Genre Gaming
More Tentacles than you can shake a Fist at
There are five main genesis points to the modern horror genre in gaming, as far as monsters as protagonists are concerned. They are illustrated below with details to follow. This refers to the protagonists/threats distinction made already. These are the easiest to find examples of, to use and implement in your own gaming as well. Several of these fall or cross over with the Grotesqueries category of protagonists as well.

So the 5 main starting points are as follows:
Point 1 are Mythological Creatures such as The Medusa, Werewolves (also present in Point 2), The Kraken, etc.

Point 2 are the examples that come from the Gothic Novels. This includes the traditional monsters of Dracula, Frankenstein’s Monster, Jekyl and Hyde, Jack the Ripper, The Invisible Man, etc. These will often overflow with the Grotesqueries form of the protagonist.

Point 3 are the works of HP Lovecraft and to a lesser extent Edgar Allen Poe (Who can fall into the Gothic perspective at times easily). These are the things man was not meant to know or understand, aliens, things from other places in many instances.

Point 4 is the modern slasher/gore/madman/monster type. More than the others these will often overflow with the Grotesqueries form of the protagonist.

Point 5 are the modern monsters classification. The prime examples of these are the 1950s monster movies, the Aliens from the movies by the same names, all the things that are found in outer space, etc. Also aliens and abductions fall into this category while things like giant mutant crocodiles also fall into this distinction, which is mostly time based (more recent) than anything else. This is to separate out the axe wielding inbred family monsters from the giant crocodile monster or the alien space virus that creates shambling hordes of brain eating things from each other.


Of course there are variations to all the themes.

Friday, September 11, 2009

Characteristics

Good Day // Good Evening, as it will pertain to the kindly reader

Next I would like to discuss what I see as some of the salient characteristics of the genre as it pertains to Roleplaying Games only. Naturally there is cross-over, between literature, films, stage, and RPGs, no denying this. I am going to talk about my own perceptions of it, from over 30 years of being a gamer.

Characteristics in Horror Genre Gaming
Protagonists / Threats

These come from 3 main areas. There is a natural overlap, none have only a single one that I can see.
That said there are 3 main types:
• Psychological
• Monsters
• Grotesqueries (Macabre/Surreal/Unnatural)
So in example in the fiction of HP Lovecraft, he has all three at one point or another. Psychological is in the Rats in the Walls story, Monsters are all over the place naturally, while Grotesqueries show up in the Dream Stories of Kadath that I have noticed. The line between Monsters and Grotesques is tenuous and thin at best. That distinction is more evident in Film I think than RPG settings.

Psychological:
This is more terror than horror, the fear of the unknown, the uncertainty of what is happening. It is often a component leading up to the climax and battles with monsters and grotesqueries.
The scary elements, the clues, the hidden messages in ancient tomes, all part of this element.

Monsters:
These are the staples, the things that go bump in the night. These are the elements most often found in a non-horror genre game system or setting. One example is Vampires in the Victoriana Game Setting of Gaslight (Both the Savage Worlds and OGL editions). It is not a horror game setting per se, but with Vampires and Monsters in it, drawing from the literature of the time, which lends to Horror like elements included.

Grotesqueries:
These are often monsters themselves, or the changed and strange. Examples would include hunchbacks, circus performers, sideshow freaks, the misshapen from birth, those are the grotesque things. Sometimes they are monsters; sometimes they are simply misunderstood to the point of turning them into monsters. Also these include those that appear normal, but in their heads they are not. So an example of this is that Jack the Ripper would fall into the Grotesqueries category, while Werewolf or Spring Heeled Jack would fall into the monsters category.

These are the three main elements to Horror Gaming and what sorts of challenges are encountered. It of course has omitted traps and natural disasters. Those do not fall neatly into these categories. So with these elements in mind, you the person running the game can see which you prefer to use in your game. A later article will start discussing the stock versions of these elements.


So it has come this point, here is a master / consolidated listing of extant Horror Genre Roleplaying Games, being as inclusive as I can make it. I am sure there are many others I am missing, small and obscure ones I have not heard of, or ones in progress I am unaware of. So this list will expand as time permits.

Master List of Horror Genre Roleplaying Games
All Flesh Must Be Eaten
Beyond the Supernatural (Palladium)
Call of Cthulhu®
Chill
CJ Carella’s WitchCraft
Code Black (BTRC)
Conspiracy X
Cyberpunk 2020 Alternate World (R Talsorian)
Dark Conspiracy (Far Future Enterprises)
Dark Heresy (Fantasy Flight Games)
Dark Matter (Alternity Edition and d20 Editions)
Dread
EABA Code:Black
Etherscope (Goodman Games)
Feng Shui®
GUMSHOE System (The Esoterrorists, non-mythos Trail of Cthulhu)
GURPS, GURPS Horror, GURPS Undead, GURPS Spirits
Kult (Unknown as of this time)
Little Fears
Little Fears Nightmare Edition
Monte Cook's World of Darkness
Nephilim
Nightbane (Palladium)
Nightlife (BKM)
Over the Edge®
Ravenloft (AD&D)
The Hunt: Rise of Evil (Mystic Eye Games d20)
The Mutant Chronicles (Target Games and CMG version Fantasy Flight Games)
The Whispering Vault (I forget right now)
Torg (West End Games)
Unhallowed Metropolis
Unknown Armies®
World of Darkness (especially Hunter: The Vigil)

Relaunched

Ohh how long has it been since the darkness was last pierced with clarity and insight into the inner workings of depravity. Well something like that, and now for a change in direction. Originally this was intended to touch on the larger aspects of horror in life, literature, film and other activities. But that is a total waste. My interest in horror is much more focused, sharper, more piercing than an overreaching view will encompass. So instead, the foci have altered. No longer the big view, instead it is time to narrow it down, bring it into a gun sight focus on a few areas of the horror genre.

Welcome to the varied worlds of Horror Tabletop Gaming, or Horror Roleplaying Games and Gaming. Horror RPGs have a wonderful history in the overall hobby of Tabletop Gaming. There is a nice wide assortment of products still in print, with new ones coming out every year. Oftentimes in fact a non-horror game will have nice facets of the horror gaming genre in it making for plenty of choices to pick and chose (and borrow) from for the gaming enthusiast.

Now for purposes of this writing, the genre includes the weird, paranormal, macabre, occult and the conspiracy oriented genres as well. Often these are essential elements in addition to the horror factors, so no need to exclude them now is there. I might add in Urban Fantasy and some elements of SF gaming, often there can be an element of horror (See the movie Alien for a prime example) included in those. The initial focus is on the core elements though.

Starting off is a list of the titles I personally own, which are the ones I have experience and most of my interest falls into. I then go on to some other very arbitrary distinctions about the games and settings. I am going to focus my writing and support efforts on the systems and settings I have and are the most acquainted with.

Ones that I still possess
Call of Cthulhu (Chaosium)
Dark Conspiracy (Far Future Enterprises)
Kult (Unknown as of this time)
Dark Matter (Alternity Edition)
The Mutant Chronicles (Target Games and CMG version Fantasy Flight Games)
Dark Heresy (Fantasy Flight Games)
Unknown Armies (I forget right now)
The Whispering Vault (I forget right now)
Code Black (BTRC)
Ravenloft (AD&D)
Etherscope (Goodman Games)
Nightlife (BKM)
UnHallowed Metropolis (I forget right now)

Others I know of and want to get
Little Fears Nightmare Edition

Others I know nothing about
Dread
Chill

In Production (that I am personally aware of) Includes
Dark Days RPG (George Cotronis)

Related to the genre are the following
Eclipse Phase
Capacity (my own product in production have to plug my own items)

Most of the various generic game systems have horror based settings as well. GRUPS has the GURPS: Horror and GURPS: Screampunk setting books, Hero Games has the Horror Hero sourcebook (a perennial favorite of mine ideal to mine for sources and material). The d20 OGL world has the d20 editions of Call of Cthulhu, Dark Matter, and the more Urban Fantasy Urban Arcana (which can have horror elements and in fact it incorporates ideas from the old Rising Tide AD&D setting as well). Some of these are a bit more peripheral.

So time to embark on the weird and wonderful world of Horror Gaming

Thursday, July 30, 2009

Protodimension Magazine Issue 1 available

We are very pleased to announce that Issue 1 of Protodimension Magazine is now available for download. Protodimension is a free PDF publication focusing on modern and near-future horror and conspiracy genre roleplaying.

You can get a copy from here:

http://www.protodimension.com/zine/?page_id=101

We are seeking submissions for future issues, as usual. If you are interested in contributing something then email us at guidelines@protodimension.com and you will receive a copy of our submission guide. If you already have something that fits our remit, why not send a copy to submissions@protodimension.com

If you see something you like and want to discuss it with other fans and the editors, we have also established a forum for just such a thing. Just point your browser to:

http://www.protodimension.com/forums

Cheers!

Norm Fenlason
Tad Kelson
Lee Williams
- editors -