This is a blog discussing the Horror Genre in the hobby of Roleplaying Games. From Call of Cthulhu to Dark Conspiracy and all the scary points in between
Monday, November 12, 2012
6 Types of Adventures (Per GURPS CthulhuPunk)
GURPS CthulhuPunk written by Chris McCubbin is a strong supporting document for integrating Cthulhu Mythos Elements into the GURPS Cyberpunk Setting. It is a great resource for any GM running a game in the GURPS Cyberpunk Stock setting. For us that do not use that setting (being more the Night City or Homebrew Types) it is less relevant that way.
However there are some really cool elements to incorporate into your Horror Game overall.
The focus of this article is found on Pages 66 to 69, Adventure Archetypes. The author states there are 6 overall broad outlines for stories in the Mythos, and so these can be used in the gaming as well.
The 6 Outlines are:
The Ceremony
Forbidden Knowledge
Fatal Attraction
Outbreak
The Lost Expedition
The Site
With those 6 outlines also comes The Victim.
The Victim in these circumstances is the poor unfortunate that has come across The Mythos, or is the focus on the scenario or story. As Chris McCubbin states this is the Catalyst for what is occurring. It can be past tense, it can be happening right at that moment.
So a little in depth with each of the 6 Outlines
The Ceremony: Essentially this boils down to Characters vs Cultists, to stop a ceremony of some sort. Of course in CoC or any other Mythos inspired game this can open up to a wide range or activities. From someone invoking The Hounds of Tindalos to making contact with Yithians, to actual Contact Spells for Ithaqua or other Great Ones.
Forbidden Knowledge: This is the plotline where The Victim has come into possession or contact with something that is better left untouched. Be it a tome, an artifact, an offshoot of the Whately Family living in the DC area and running for Local Government, it boils down to better left alone.
Fatal Attraction: This is where The Victim has come to the attention of The Mythos for some reason. Skill, talent, inherited an artifact. For what ever reason, the Great Old Ones or their minions have come a knock knock knocking on the Victims' Front Door.
Outbreak: When the Mythos comes into the limelight in an obvious way. Think in terms of an Outbreak of an illness. The actions of some sort have come to the attention of the Characters and potentially of the authorities.
The Lost Expedition: When the Nameless Patron invites the Characters to go and find out what happened to the previous discoverers, that is the Lost Expedition.
The Site: Where the Lost Expedition is to find out what happened. The Site is where the characters are on The Lost Expedition. Good Luck.
These 6 broad outlines are a great way to start the thinking process for a night's gaming, or for a longer more spreadout adventure. For more details go find a copy of this out of print sourcebook. It is illustrated by Dan 'Smif Smith and worth the effort for the other gems included in the 125 pages of writing.
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