Monday, July 19, 2010

Protodimension Issue 4 is available

The Spring Issue is here. Issue #4 of Protodimension Magazine featuring Spring Rites
is now available on the main site.

The direct download link is ready and able to accept your free requests

It is stuffed with all sorts of horror and conspiracy oriented goodness such as the Table of Contents indicates

•Silence, Poetry by music-freak101
•A Rite of Spring, An Adventure by Dave Schuey For Dark Conspiracy
•Market Direct, An Interview with Literature Innovator Jess Hartley
•The Necromancer, New Horror Art by CosmicGhost
•Rotten Factory, A Demonseed by CW Kelson III (Tad)
•The Precontinental Order, An Organization By Ryan Quinn, for Spycraft 2.0
•Firearm Accessories, Weapon Options by Zvezda for Dark Conspiracy
•Liveathan, Setting Elements by Michael Pevzner for All Systems
•Report on the Viability of, A Short Story, by CW Kelson III (Tad)
•Staring, A Poe, by music-freak101
•Memories Of A Killer, Fiction by Peyton Bisaillon
•Outbreak Generator Charts, A Plot Device by Citizen X (Joe Klemann)
•Motorway: The Gremlins’ Playground, A Proto-Dimension by Linden Dunham for Dark Conspiracy
•The Big Long Wait, A Short Story by Tim Bisaillon
•The Strayer-Voigt Infinity Gold Special, High Class Handguns by Kevin OíNeill for Dark Conspiracy
•Big Guns and Bigger Stuff, Gear in a Modern Setting by Kevin OíNeill for Dark Conspiracy
•Mechanisms, Fiction by CW Kelson III (Tad)
•Under the Floorboards, A Column by Lee Williams
•Into the Woods, Humor by The Braincase Factory

Go check out the modern horror and conspiracy oriented FREE gaming magazine that is Protodimension Magazine

Friday, February 12, 2010

Protodimension 3 is available

The 3rd issue of the Horror and Conspiracy gaming oriented E-Magazine Protodimensions is posted at http://www.protodimension.com/ ready to download.

It is 76 pages of gaming goodness all for the price of downloading it for free

Go grab it, tell your friends and other gamers you got it and what you think of it

Issue 4, Spring, is slated for the April Timeframe

Sunday, November 1, 2009

National Novel Writing Month and Examiner.com

Hello to everyone,


Well I am once again participating in the National Novel Writing Month hosted at http://www.nanowrimo.org/. This is where you spend the month of November trying to write a 50,000 word novel between November 1 and November 31.
This comes out to be about 1,667 words a day if you write every day, and about 2,500 words if you do not write on the weekends.

Also on the writing front I am the Tampa SF and F books Examiner. My page is located at http://www.examiner.com/x-26054-Tampa-SciFiFantasy-Books-Examiner and I can always use a few more views. Focused on Book Reviews with occasional comments and observations about bookstores in my local area.

I am including books by authors such as HP Lovecraft, since the Elder Things come from other planets and dimensions, that makes it SF in many respects. Besides I love his work.
Come visit.

Thursday, October 8, 2009

Protodimension Magazine

Greetings all.

Issue #2 of Protodimension Magazine is currently on schedule. The current list of articles and literature is available here:

http://www.protodimension.com/forums/viewtopic.php?f=8&t=66

As always, we welcome any horror & conspiracy-related submissions you may have. We are always in need of everything: adventures, art, scenarios, art, backgrounds, art, blurbs, art, stories, art, plot hooks/adventure seeds, and did I say art?

The Issue 3, Winter 2010 submission cut-off date is 1 January 2010. That date would normally be December 1, but the holiday is a wonderful time of the year, isn't it Cool

Also, if anyone is willing to work up a cartoon strip (4 times a year, pretty easy, eh?), contact us at the usual email address:

submissions(at)protodimension(dot)com

Note that if we had more submissions, we could publish more often. Very Happy

Cheers!

Norm Fenlason
Lee Williams
Tad Kelson - Editors

Friday, October 2, 2009

Characteristics or More on Monsters Point 1: Mythological Monsters

Characteristics or More on Monsters Point 1: Mythological Monsters

Mr. Wigglestick here, coming to you today from the Hallowed Halls, where fine suggestions lurk behind every nook and deep within the crannies of the mind. The Hallowed Halls is a fine establishment, with room to accommodate most any sort of appetite, no caveats attached. So take your time, browse the collection and admire the artwork, feel free to visit the front desk for entertainment, refreshments, or lodging requests.
Welcome, one and all.

So welcome to the Monster Roundup. Today we have for your reading and viewing entertainment a fine assortment of classic specimens. All guaranteed to make your mouth water in anticipation of many screams and groans of terror and pain. These are the classics, the ones that have been around the longest, with the greatest of staying power and puissance. Be warned however, to cross them is to imperil all that you might have held dear.

This is a simple straightforward listing of some of the more iconic monsters from classical mythology and beliefs that can be incorporated into your existing framework; they often are statted out for the system of your choice. If not, then improvisation can be a key to delightful fear.

1. Sphinx
2. Lamia
3. Animated Statue
4. Sea Monster (In all shapes and sizes)
5. Cyclops and other Giants
6. Wild Animals (such as wolves, lions, snakes)
7. Christian Demons and Angels

Friday, September 25, 2009

More Tentacles than you can shake a Fist at

Characteristics in Horror Genre Gaming
More Tentacles than you can shake a Fist at
There are five main genesis points to the modern horror genre in gaming, as far as monsters as protagonists are concerned. They are illustrated below with details to follow. This refers to the protagonists/threats distinction made already. These are the easiest to find examples of, to use and implement in your own gaming as well. Several of these fall or cross over with the Grotesqueries category of protagonists as well.

So the 5 main starting points are as follows:
Point 1 are Mythological Creatures such as The Medusa, Werewolves (also present in Point 2), The Kraken, etc.

Point 2 are the examples that come from the Gothic Novels. This includes the traditional monsters of Dracula, Frankenstein’s Monster, Jekyl and Hyde, Jack the Ripper, The Invisible Man, etc. These will often overflow with the Grotesqueries form of the protagonist.

Point 3 are the works of HP Lovecraft and to a lesser extent Edgar Allen Poe (Who can fall into the Gothic perspective at times easily). These are the things man was not meant to know or understand, aliens, things from other places in many instances.

Point 4 is the modern slasher/gore/madman/monster type. More than the others these will often overflow with the Grotesqueries form of the protagonist.

Point 5 are the modern monsters classification. The prime examples of these are the 1950s monster movies, the Aliens from the movies by the same names, all the things that are found in outer space, etc. Also aliens and abductions fall into this category while things like giant mutant crocodiles also fall into this distinction, which is mostly time based (more recent) than anything else. This is to separate out the axe wielding inbred family monsters from the giant crocodile monster or the alien space virus that creates shambling hordes of brain eating things from each other.


Of course there are variations to all the themes.

Friday, September 11, 2009

Characteristics

Good Day // Good Evening, as it will pertain to the kindly reader

Next I would like to discuss what I see as some of the salient characteristics of the genre as it pertains to Roleplaying Games only. Naturally there is cross-over, between literature, films, stage, and RPGs, no denying this. I am going to talk about my own perceptions of it, from over 30 years of being a gamer.

Characteristics in Horror Genre Gaming
Protagonists / Threats

These come from 3 main areas. There is a natural overlap, none have only a single one that I can see.
That said there are 3 main types:
• Psychological
• Monsters
• Grotesqueries (Macabre/Surreal/Unnatural)
So in example in the fiction of HP Lovecraft, he has all three at one point or another. Psychological is in the Rats in the Walls story, Monsters are all over the place naturally, while Grotesqueries show up in the Dream Stories of Kadath that I have noticed. The line between Monsters and Grotesques is tenuous and thin at best. That distinction is more evident in Film I think than RPG settings.

Psychological:
This is more terror than horror, the fear of the unknown, the uncertainty of what is happening. It is often a component leading up to the climax and battles with monsters and grotesqueries.
The scary elements, the clues, the hidden messages in ancient tomes, all part of this element.

Monsters:
These are the staples, the things that go bump in the night. These are the elements most often found in a non-horror genre game system or setting. One example is Vampires in the Victoriana Game Setting of Gaslight (Both the Savage Worlds and OGL editions). It is not a horror game setting per se, but with Vampires and Monsters in it, drawing from the literature of the time, which lends to Horror like elements included.

Grotesqueries:
These are often monsters themselves, or the changed and strange. Examples would include hunchbacks, circus performers, sideshow freaks, the misshapen from birth, those are the grotesque things. Sometimes they are monsters; sometimes they are simply misunderstood to the point of turning them into monsters. Also these include those that appear normal, but in their heads they are not. So an example of this is that Jack the Ripper would fall into the Grotesqueries category, while Werewolf or Spring Heeled Jack would fall into the monsters category.

These are the three main elements to Horror Gaming and what sorts of challenges are encountered. It of course has omitted traps and natural disasters. Those do not fall neatly into these categories. So with these elements in mind, you the person running the game can see which you prefer to use in your game. A later article will start discussing the stock versions of these elements.


So it has come this point, here is a master / consolidated listing of extant Horror Genre Roleplaying Games, being as inclusive as I can make it. I am sure there are many others I am missing, small and obscure ones I have not heard of, or ones in progress I am unaware of. So this list will expand as time permits.

Master List of Horror Genre Roleplaying Games
All Flesh Must Be Eaten
Beyond the Supernatural (Palladium)
Call of Cthulhu®
Chill
CJ Carella’s WitchCraft
Code Black (BTRC)
Conspiracy X
Cyberpunk 2020 Alternate World (R Talsorian)
Dark Conspiracy (Far Future Enterprises)
Dark Heresy (Fantasy Flight Games)
Dark Matter (Alternity Edition and d20 Editions)
Dread
EABA Code:Black
Etherscope (Goodman Games)
Feng Shui®
GUMSHOE System (The Esoterrorists, non-mythos Trail of Cthulhu)
GURPS, GURPS Horror, GURPS Undead, GURPS Spirits
Kult (Unknown as of this time)
Little Fears
Little Fears Nightmare Edition
Monte Cook's World of Darkness
Nephilim
Nightbane (Palladium)
Nightlife (BKM)
Over the Edge®
Ravenloft (AD&D)
The Hunt: Rise of Evil (Mystic Eye Games d20)
The Mutant Chronicles (Target Games and CMG version Fantasy Flight Games)
The Whispering Vault (I forget right now)
Torg (West End Games)
Unhallowed Metropolis
Unknown Armies®
World of Darkness (especially Hunter: The Vigil)